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Endless space 2 sandbox
Endless space 2 sandbox











"Hive Mind" was the original name for the studio, based on the feeling that it indicated a lot of smart brains working toward a common goal. To make the game, get the team together, and find the money, the first thing we had to do was found a studio. In fact, it was only when the first article went to press (an interview we did in March 2012) that we finally managed to agree on " Endless Space."īut that was far in the future. The process at least had the advantage of being predictable. Then we'd take our best ones to the team, and they wouldn't like them either.

endless space 2 sandbox endless space 2 sandbox endless space 2 sandbox

The naming process consisted of Max and me in a room, each of us coming up with names that the other one didn't like. The name Star Empire lasted almost through the end of the project even though it was a working title it was devilishly difficult to agree on something else. For Star Empire, we wanted a universe that felt deep, real, and consistent a universe that had a past and a future in which Star Empire portrayed just one particular era. There was a strong desire to give that sort of powerful, cinematic feel to the battles.įinally, the backgrounds and universes of most science fiction-based games often seem tacked-on and poorly developed. Stars, spaceships, aliens, and galaxies should be way cooler and more modern than the simplified, comic strip look of many previous games.įollowing on to that, the influence of movies and series like Star Wars and Battlestar Galactica radically changed the idea of what was "cool" in a space battle. We felt that most space-based games had mediocre graphics.

  • Instantaneous compiling for test and workflow.
  • Level tools adapted to an open sandbox game (unlike e.g.
  • Free trial copy, permitting a quick prototype of the game, upgradeable to a Pro version, which included high-end game engine features.
  • We looked at a number of game engines (Gamebryo, Unreal, open source tools, etc.) and ended up choosing Unity for a few reasons: In order to maximize the reach and potential customer base, the game needed to be PC and Mac-based, with ideally the possibility of being able to port it elsewhere. We also had to think about what we could do to make the game stand out in an increasingly crowded market:

    endless space 2 sandbox

    In addition, the genre also has lower requirements for production of expensive elements like animation and art, and budget was definitely a concern. The 4X genre might be a strange niche to start with, but we felt that it would play to our strengths and minimize our weaknesses.ĤX games are challenging to design, but we had an experienced team and believed that this would not be a problem. Star Empire would be a space-based 4X game, using some of the classic mechanics from games like Civilization and Master of Orion. When we first got together, we used " Star Empire" as the working title.













    Endless space 2 sandbox